SIGNIFICADO
Noun
Latin innovationem
. something new or different introduced:
. the act of innovating; introduction of new things or methods.
http://dictionary.reference.com/browse/innovation
SINÓNIMOS
noun change, novelty
ANTÓNIMOS
http://www.thesaurus.com/browse/innovation?s=t
CORPUS (T)
Innovation is the implementation of a new or significantly improved product (good or service) or process, a new marketing method or a new organizational method in business practices, workplace organization or external relations.
oecd and Eurostat (2005) Oslo Manual. Proposed Guidelines for Collecting and Interpreting Technological Innovation Data, ed 3, pp 47–4
Innovation is a new idea, more effective device or process. Innovation can be viewed as the application of better solutions that meet new requirements, inarticulated needs, or existing market needs. This is
accomplished through more effective products, processes, services, technologies, or ideas that are readily available to markets, governments and society. The term innovation can be defined as something original and more effective and, as a consequence, new, that “breaks into” the market or society.
While a novel device is often described as an innovation, in economics, management science, and other fields of practice and analysis innovation is generally considered to be a process that brings together various novel ideas in a way that they have an impact on society.
https://en.wikipedia.org/wiki/Innovation
“Media innovation can include change in several aspects of the media landscape – from the development of new media platforms, to new business models, tonew ways of producing media texts.”
https://www.academia.edu/4732092/What_is_Media_Innovation
LIVROS
Design-Inspired Innovation
James Utterback (Massachusetts Institute of Technology, USA), Bengt-Arne Vedin (Mälardalen University, Sweden), Eduardo Alvarez (VIGIX, Inc., USA), Sten Ekman (Mälardalen University, Sweden), Susan Walsh Sanderson (Rensselaer Polytechnic Institute, USA), Bruce Tether (University of Manchester, UK) and Roberto Verganti (Politecnico di Milano, Italy)
Innovation is the New Black
Michael Bierut
http://designobserver.com/feature/innovation-is-the-new-black/3857
A PLEA FOR MORE CRITICAL THINKING IN DESIGN, PLEASE
BY JOHN BARRATT
http://www.fastcompany.com/1327667/plea-more-critical-thinking-design-please
In its simplest form, design thinking is a process—applicable to all walks of life—of creating new and innovative ideas and solving problems. It is not limited to a specific industry or area of expertise.
Design Thinking
CORPUS PRÁTICO (P)
Starbucks. To further engage its customers and create a forum for new ideas, the coffee roaster and retailer introduced a site called mystarbucksideas.com where customers can use Facebook, Twitter, and other channels to submit ideas for new products, suggestions for improving the customer experience, and other aspects of the company-customer relationship.
Sony. In an effort to further engage its gaming customers and come up with new product ideas that customers are expressing interest in, the electronics giant has launched a project called Gamocracy in which fans can offer suggestions for a new downloadable PlayStation mini game. The most promising ideas will be voted for on Facebook and the proposal selected will be developed next year into a game by Landit Bandit developer The Bearded Ladies Consulting.
HOW MIGHT WE USE HUMAN CENTERED DESIGN FOR MEDIA INNOVATION
CORPUS CRÍTICO (C)
Design Innovation
This paper discusses the concept of ‘design innovation,’ by unfolding the close relationship between design and innovation; design as the core function of innovation, and innovation as the main driving force in the economy. The paper relies on both an extensive review of innovation theory, and an empirical use of the term ‘design innovation’ in the design industry. The elaboration of this new concept is considered to be vital since it contributes to the academic and professional discourse of design. Moreover, a conceptual and operational definition of ‘design innovation’ will also provide the basic tools for design studies to claim a new, a more balanced model in the innovation theory, which is currently dominated by engineeringoriented discourses.
Critical Theory and Participatory Design
Critical Theory (via critical design) could enable designers and users to devise products and systems with radically different roles and functions. A challenge for participatory design is how designers’ and users’ understanding of the ‘space of possibilities’ may limit what is designed. In suggesting provocative alternatives, the conceptual designs produced by critical design may allow designers and users to explore a broader ‘space of possibilities’ and develop innovative products and systems. In my research [3], I have developed a methodology based on these principles. This use of (critical) artefacts to both express and transform understanding has parallels with the use of critiques in Critical Theory. However criticisms of Critical Theory, notably elitism, are also applicable to critical design and are counter to the democratic values of participatory design. I will discuss these issues below with reference to my use of ‘critical artefacts’ in participatory design activities to foster human-centred innovation.